﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GW2BARG
{
    public class GW2ActiveEffect : GW2Effect
    {
    }

    public class GW2Effect
    {
        public GW2EffectType EffectType
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2TargetType TargetType
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int OriginatingSkillID
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int Duration
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public float Magnitude
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public bool IsPercent
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public float CriticalHitChance
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int CriticalHitDamagePercent
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2SkillStats SkillStat
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Condition Condition
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Boon Boon
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int TargetSkillID
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2AttributeBlock AttributeBlock
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2TraitLines TraitLine
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Condition RequiredCondition
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Boon RequiredBoon
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Attunement RequiredAttunement
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int SuccessChance
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int RemainingDuration
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }
}
